System 15000 (AVS, 1984)
A Mind Forever Voyaging (Infocom, 1985)
Hacker (Activision, 1985)
Supercom (Atlantis, 1986)
Neuromancer (Interplay, 1988)
Circuit's Edge (Infocom, 1990)
Rise Of The Dragon (Dynamix/Sierra On-Line, 1990)
B.A.T. 1 (Virgin Interactive, 1990)
Space Wrecked (Konami/Gremlin Graphics, 1991)
BloodNet (MicroProse, 1993)
Syndicate (Electronic Arts, 1993)
The Journeyman Project (Quadra Interactive, 1993)
Computer Underground (Jeff Marlow/Haxoft, 1993)
Shadowrun (Data East, 1993)
Beneath A Steel Sky (Virgin, 1994)
System Shock (Origin/Electronic Arts, 1994)
DreamWeb (Empire Interactive/Creative Reality, 1994)
Quarantine (GameTek/imagexcel, 1994)
BioForge (Origin, 1995)
Bureau 13 (GameTek/Take 2 Interactive, 1995)
Burn:Cycle (TripMedia/Philips Interactive, 1995)
Immercenary (Electronic Arts, 1995) - 3DO
Blade Runner (Virgin/Westwood, 1997)
Ubik (Cryo Interactive/Interplay, 1998)
Nightlong: Union City Conspiracy (Trecision/Dreamcatcher
Interactive/MicroProse/Team 17, 1998)
Omikron: The Nomad Soul (Quantic Dream/Eidos, 1999)
Deus Ex (Eidos/Ion Storm, 2000)
AI Wars: The Awakening (Nexus Information Systems & Marketing,
2000)
Uplink (Introversion Software, 2001)
Professional Hacker 2001 (Bryan Stokes, 2001)
Decker (Shawn Overcash, Year unknown)
Paradise Cracked (Tri Synergy/MiST Land/Buka Entertainment, 2003)
Enter The Matrix (Atari/Shiny Entertainment, 2003)
Tron 2.0 (Buena Vista, 2003)
Deus Ex: Invisible War (Eidos Interactive, 2003)
Ghost In The Shell - Stand Alone Complex (Bandai, 2004) -
Playstation
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