cyberpunk: /si:´ber·puhnk/, n.,adj.
[orig. by SF writer Bruce Bethke and/or editor Gardner Dozois] A subgenre of SF launched in 1982 by William Gibson's epoch-making novelNeuromancer (though its roots go back through Vernor Vinge's True Names (see the Bibliography in Appendix C) to John Brunner's 1975 novel The Shockwave Rider). Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naïve and tremendously stimulating. Gibson's work was widely imitated, in particular by the short-lived but innovativeMax Headroom TV series. See cyberspace, ice, jack in, go flatline.
Since 1990 or so, popular culture has included a movement or fashion trend that calls itself ‘cyberpunk’, associated especially with the rave/techno subculture. Hackers have mixed feelings about this. On the one hand, self-described cyberpunks too often seem to be shallow trendoids in black leather who have substituted enthusiastic blathering about technology for actually learning anddoing it. Attitude is no substitute for competence. On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it. The general consensus is to tolerate them politely in hopes that they'll attract people who grow into being true hackers.
da: http://catb.org/~esr/jargon/html/C/cyberpunk.html
Cyberpunk (a portmanteau of cybernetics and punk) is a genre of science fiction that focuses on computers or information technology, usually coupled with some degree of breakdown in social order. The plot of cyberpunk writing often centers on a conflict among hackers, artificial intelligences, and mega corporations, tending to be set within a near-future dystopian Earth, rather than the "outer space" locales prevalent at the time of cyberpunk's inception. Much of the genre's "atmosphere" echoes film noir, and written works in the genre often use techniques from detective fiction.
While this gritty, hard-hitting style was hailed as revolutionary during cyberpunk's early days, later observers concluded that in terms of literature, most cyberpunk narrative techniques were less innovative than those of the New Wave, twenty years earlier. Primary exponents of the cyberpunk field include William Gibson, Bruce Sterling, John Shirley and Rudy Rucker. The term became widespread in the 1980s and remains current today.
During the early- and mid-1980s, cyberpunk became a fashionable topic in academic circles, where it began to be the subject of postmodernist investigation. During the same period, the genre penetrated Hollywood and helped propel cyberpunk as one of staples of science fiction. Many popular, high-grossing films such as Blade Runner and the Matrix trilogy can be seen as prominent developments of the genre's visual styles and themes. Computer games, board games and role playing games often feature storylines that are heavily influenced by cyberpunk writing and movies. Beginning in the early 1990s, trends in fashion and music were labeled as cyberpunk.
As a wider variety of writers began to work with cyberpunk concepts, new sub-genres emerged, such as steampunk, biopunk and cyberprep, each of which focuses on technology and its societal effects in a different way. In addition, some people say that works such as Neal Stephenson's Snow Crash define a postcyberpunk category, though whether this category is distinct may be only a matter of definition.
da: http://en.wikipedia.org/wiki/Cyberpunk
Rilasciato sotto Licenza GFDL - GNU Free Documentation License (see Copyrights for details).
Il Cyberpunk è una corrente letteraria e artistica nata nella prima metà degli anni '80, prevalentemente nell'ambito della fantascienza.
I fondatori vengono comunemente considerati William Gibson, per i racconti e romanzi fortemente innovativi e caratteristici dal punto di vista stilistico e delle tematiche, e Bruce Sterling, per averne scritto il manifesto poetico-politico Manifesto della nuova fantascienza. Bruce Sterling ha definito il cyberpunk come "l'integrazione del mondo high tech e della cultura pop, specialmente nel suo aspetto underground".
da: http://it.wikipedia.org/wiki/Cyberpunk
A cui ho partecipato anch'io.
Rilasciato sotto Licenza GFDL - GNU Free Documentation License (see Copyrights for details).
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